Steal An Egg Eggs List
Keyword target: steal an egg eggs / egg list. Every numeric or named egg row must be sourced. Until then the table shows TODO placeholders so we never invent rarity or value tiers. Use the hub list for scripts.
All eggs
| Egg | Rarity | How to obtain | Value tier |
|---|---|---|---|
| Starter Egg | Common | Baseline nests in starter safe-zone | Tier 1 (Base) |
| Grassland Egg | Rare | Boundary grassland nests | Tier 2 (Upgraded) |
| Forest Egg | Rare | Patrolled forest zone nests | Tier 2 (Upgraded) |
| Golden Egg | Epic | Center-map Golden Nests | Tier 3 (Powerhouse) |
| Monster Nest Egg | Legendary | Evade aggressive boss monsters in deep nests | Tier 4 (High-value) |
| Ancient Egg | Mythic | Rare event and deep biome nests | Tier 5 (Top-tier) |
Eggs guide
A Steal An Egg eggs list only helps when every rarity, obtain method, and value tier is tied to a source you can re-open later. This route exists for players who search egg names, rarity ladders, or “what is this egg worth” style queries after they already found a script hub. The table above is driven by data/game.ts. Until a human replaces the {{TODO}} cells, crawlers and readers both see placeholders instead of invented Common-to-Secret ladders or fake coin values.
Egg economies in Steal An Egg move when the experience ships a patch. The known game-update seed on this site is recorded as 2026-10-10 in the updates changelog. That date does not authorize inventing a new egg table. If Discord posts a screenshot of a shop or hatch UI, treat it as a lead for research, not as a row you can paste here without checking the in-game UI or an official post. When you do fill rows, keep the obtain column factual: buy, hatch, steal, event, craft — only what you can cite.
How this page relates to Steal An Egg scripts: auto farm and auto hatch hubs may help you gather eggs faster, but they cannot invent drop tables. Link verification on the homepage measures whether a loadstring host still returns Lua. It does not measure egg odds. Prefer reading lastVerified on hub cards after a game update, then return here only for economy notes. The hub list stays one click away from the footer of this shell.
Value tiers are deliberately separate from mutation multipliers. A base egg tier answers “how scarce is the egg,” while mutations answer “how does a variant change perceived trade value.” Do not collapse those ideas into one invented number. When both tables are sourced, the calculator page can multiply them client-side without inventing either input. Until then, the calculator refuses fake math and this eggs table stays honest about missing data.
Practical workflow for editors: open Steal An Egg, walk the shop and hatch UI, write egg name, rarity label exactly as shown, obtain path, and a tier label you can defend. Add a one-line source note in a code comment next to the row (// TODO: source required until replaced with a citation). Publish by editing data/game.ts only — every SSR page reads that file. Add an /updates entry when the egg set changes so freshness stays visible site-wide.
Players browsing this page still need the primary product of stealaneggscript.space: dated hub cards for steal an egg script, steal an egg script no key, steal an egg auto farm, and steal an egg auto steal queries. Use the home list for pastes. Use /hubs/{slug} for a single hub’s facts. Use this eggs page only for game-data. That separation keeps AdSense-facing content from mixing unverifiable economy claims into script cards.
If you arrived from a hub detail page, you already saw links to /eggs and /calculator. Those links exist so secondary keywords do not orphan the hub graph. They are not a promise that values are complete. When placeholders remain, say so in plain language: Not verified yet for scripts, {{TODO}} for game cells. Never backfill lastVerified dates or egg tiers to look fresher after the 2026-10-10 game update without a real re-check.
Cross-link /calculator once multipliers are sourced.
FAQ
Where do egg values on this page come from?
Only from data/game.ts after a human source is added. Placeholder cells stay visible as {{TODO}} until then.
Does this page replace script hubs?
No. Script hubs stay on the home list and /hubs pages. This page is game-data only.